The exchange system didn't effect the game nearly as much as you think it did. WTF took the lead in the perma way before any of Hooper's resources were used to build ships. Our hyper activity was more responsible for our position than anything.
I don't dispute this, I'm not using the thread to bash you or your team and I have tried to stress this at the top. If you win, I look no further than myself for blame.
Look at what Parsona's alliance has done by being active.
And (no offence), they got nowhere near you guys, no one did. Every time they grew, you guys could see what they were up to and grew tenfold.
In isolation, I don’t believe that the exchange is a bad concept; I just don’t think that it works in its present state. Perhaps this is heading in the right direction?
I didn't mean that the alliance with the most resources gets to control the exchange, I meant that each alliance has its own independent exchange.
If you took this idea of each alliance having its own exchange rate, capped what each player could exchange compared with their income for it, allowed alliances to hide what they were up to so you can be sneaky about it, and, made it so that one person can’t do all the leg work to encourage larger groups to get online at the same time, then this would be heading in the direction of where the game should be?