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Author Topic: Exchange  (Read 199 times)

Casey

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Exchange
« on: December 12, 2011, 10:51:43 PM »

Something I would like to see implemented in future rounds is a big change in the exchange. I might be the only one that feels this way. But I don't like that someone can win the entire round because they just get the most resources. It should be about who is the most active and is actually good at CW. Not just good at exploiting the exchange.

I think in the exchange, when you exchange 20 metal, you should get 20 energy, ect.

Any thoughts, opinions, suggestions?
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Parsona

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Re: Exchange
« Reply #1 on: December 12, 2011, 11:10:15 PM »

I agree. It just makes people with huge populations that much harder to bring down, since they have no use for making ships, they just build their fortune bigger and bigger.
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psy10000

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Re: Exchange
« Reply #2 on: December 12, 2011, 11:31:51 PM »

Considering that metal and energy are made the same way i don't even understand why for example you gate 110 metal for 100 energy and only 90 metal for 100 energy.Can someone explain? I think there shouldn't be a differentiation between the two resources and the return should be under 100% because you are practically trading and this comes with a penalty. 
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Casey

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Re: Exchange
« Reply #3 on: December 12, 2011, 11:36:13 PM »

Considering that metal and energy are made the same way i don't even understand why for example you gate 110 metal for 100 energy and only 90 metal for 100 energy.Can someone explain?

The exchange rates depend on how much of each resource there is in the game.
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Banner

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Re: Exchange
« Reply #4 on: December 13, 2011, 09:24:52 PM »

Whilst I have not been around for the previous games, it seems from reading past posts that “manipulating” the exchange has been encouraged and, I hope this has been without thought or understanding to how far it would be “manipulated”.  The game before and certainly since July has been rather pointless, but I would like to stress that if the alliance of 'idle' do not win Perma, it is entirely our own fault. 

That aside, and without sounding too much of a hippy, the exchange system in its current form acts only to reinforce ones dominance in the game, and this clearly does not make sense!  If the exchange rate cannot be reformed then I agree it should be removed, but I would much rather see it changed to benefit those players that find themselves towards the bottom of the scoreboard, than benefiting those at the top.  This is of course a balancing act, and obviously it would be counterproductive to reverse the system to the point in which it encourages people to play badly (or not at all) for 11 months, only to prosper ridiculously at the end!  It is therefore with regret that I post this suggestion with no real concept of how this might work, but, in principle, I believe that an exchange system that works towards benefiting those without who are active and aggressive would be more beneficial to the game as a whole than to leave it as it is or to remove it completely.  I do acknowledge that this requires a serious re-think of the dynamics of the game, but if there is a will and, importantly, a programmer who is prepared to give up their time (and thought), then I believe this would be most beneficial to the game as a whole. 

Regards,
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hooper

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Re: Exchange
« Reply #5 on: December 14, 2011, 12:09:20 AM »

i suggested this to Luke when every one started getting very annoyed at what i had done with the exchange but ill suggest it again now.

limiting your current exchanges to the total of your daily income so for me it would be around 24mill at any giving time.

that would keep the exchange working as it is now and stop people rocking the exchange like i have done
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Darkmatter

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Re: Exchange
« Reply #6 on: December 14, 2011, 09:05:27 AM »

I think the main reason the exchange was abused, was do to the fact that for the first half of the Perma we could see how much total res was on the Server on the Income screen. Then after everyone started to see that it was being used by some to make them rich fast, L8 removed the ability to see what was on the Server. But the damage was done and Hooper had enough to keep flipping it with out knowing how much res was on the server. 

So, I don't think we'll have to worry about the exchange much after we have the reset(if we do...). We could still put a cap on the amount you can EX. but it could be as easy as having a cap of 50 million for EX per tick.
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Casey

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Re: Exchange
« Reply #7 on: December 14, 2011, 08:55:38 PM »

i suggested this to Luke when every one started getting very annoyed at what i had done with the exchange but ill suggest it again now.

limiting your current exchanges to the total of your daily income so for me it would be around 24mill at any giving time.

that would keep the exchange working as it is now and stop people rocking the exchange like i have done

This is a really good idea.


I think the main reason the exchange was abused, was do to the fact that for the first half of the Perma we could see how much total res was on the Server on the Income screen. Then after everyone started to see that it was being used by some to make them rich fast, L8 removed the ability to see what was on the Server. But the damage was done and Hooper had enough to keep flipping it with out knowing how much res was on the server. 

So, I don't think we'll have to worry about the exchange much after we have the reset(if we do...). We could still put a cap on the amount you can EX. but it could be as easy as having a cap of 50 million for EX per tick.

If a person was dedicated enough, they could scan people to figure out how much resources there was, and considering our current player base that wouldn't be very difficult. Putting a cap on the amount you exchange would work.

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Banner

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Re: Exchange
« Reply #8 on: December 15, 2011, 12:58:31 AM »

i suggested this to Luke when every one started getting very annoyed at what i had done with the exchange but ill suggest it again now.

limiting your current exchanges to the total of your daily income so for me it would be around 24mill at any giving time.

that would keep the exchange working as it is now and stop people rocking the exchange like i have done

This is a really good idea.

Well, I disagree, this would only act to reinforce ones dominance in the game, and this clearly does not make sense!  If you have the most income due to population, then why do you need to have the highest exchange rate to boot?  Surely this only works to widen the gap between the top and the bottom?

I think the main reason the exchange was abused, was do to the fact that for the first half of the Perma we could see how much total res was on the Server on the Income screen. Then after everyone started to see that it was being used by some to make them rich fast, L8 removed the ability to see what was on the Server. But the damage was done and Hooper had enough to keep flipping it with out knowing how much res was on the server. 

So, I don't think we'll have to worry about the exchange much after we have the reset(if we do...). We could still put a cap on the amount you can EX. but it could be as easy as having a cap of 50 million for EX per tick.

If a person was dedicated enough, they could scan people to figure out how much resources there was, and considering our current player base that wouldn't be very difficult. Putting a cap on the amount you exchange would work.

On round, the exchange was flipped with lower than 50 million resources per player and it certainly did not always go to plan.  Getting enough people on at the same time to flip it was a big problem, but at least this limited the number of flips and it made you try to play together as a team (unless you transfer everything to one person.....) 

But I still maintain,

I would much rather see it changed to benefit those players that find themselves towards the bottom of the scoreboard, than benefiting those at the top.
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Eldrad

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Re: Exchange
« Reply #9 on: December 15, 2011, 08:59:07 AM »

i suggested this to Luke when every one started getting very annoyed at what i had done with the exchange but ill suggest it again now.
Can you explain to me how you were doing this.

I recall in the distant past there being issues with the exchange, though they mostly centers around being able to 'hide' resources in the alliance bank (i don't think either transfers or balances were counted toward the universe total for the exchange)

I also feel that once you've got a percentage of total resources it will be pretty hard for anyone to compete with you regardless of getting an extra 10% from the exchange or not (you've already dominated the game) and that this is a larger problem, which i'd like to fix in another way...

Quote
limiting your current exchanges to the total of your daily income so for me it would be around 24mill at any giving time.

that would keep the exchange working as it is now and stop people rocking the exchange like i have done
This may be a simple solution, and not to messy to code.

i'll discuss it with brett.
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Brett7481

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Re: Exchange
« Reply #10 on: December 15, 2011, 03:21:49 PM »

I like the idea of limiting it to your daily income total. I also think that would be a good solution and easy to add in from our stand point. Eldrad, do you want to add it, or do you want me to add it in?
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hooper

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Re: Exchange
« Reply #11 on: December 16, 2011, 04:35:03 AM »

i suggested this to Luke when every one started getting very annoyed at what i had done with the exchange but ill suggest it again now.
Can you explain to me how you were doing this.

I recall in the distant past there being issues with the exchange, though they mostly centers around being able to 'hide' resources in the alliance bank (i don't think either transfers or balances were counted toward the universe total for the exchange)

I also feel that once you've got a percentage of total resources it will be pretty hard for anyone to compete with you regardless of getting an extra 10% from the exchange or not (you've already dominated the game) and that this is a larger problem, which i'd like to fix in another way...

Quote
limiting your current exchanges to the total of your daily income so for me it would be around 24mill at any giving time.

that would keep the exchange working as it is now and stop people rocking the exchange like i have done
This may be a simple solution, and not to messy to code.

i'll discuss it with brett.

ok so i started of with about 10 mill total res, this was enough to start flipping the exchange 4-5 times to test the idea out, i then recycled all my ships for a total of about 40 mill res.

the general rule i used was to exchange 10% TR (total res) to flip the exchange before the other 90% came through so worst case on a succsesfull flip (assuming TR is 100mill) was to lose the 10% (1% TR, 1mill) on your flipping exchange but gain 10% (9% TR, 9mill) on your main  so it works out like this  10mill*0.9 + 90mill * 1.1 = 108mill it generally only took 9 exchanges to double my TR.
 i sent a msg to luke when people start complaining, i think its more detailed on how it actually works if you like i will post that for every 1 to read

the other exchange thing may have been something me and archer tried todo way back when i first started but i think u saw some weird stuff going on and changed something.


yea once i had about 70% of the total res on the perma no one was going to have any chance of stoping me untill i reached max res. but i think u may mean something else and yes the balance in the game does need some tweaking maybe we should start looking at ways of helping the smaller guys out rather then try nurf the bigger guys.

btw the main problem with a limit on exchanges is that you can still use this system to rock the exchange early in the game allthough it would be hard todo u would force people to sit on res to stop you rocking the exchange, keeping your exchanges relitive to your income is the only real fair way of fixing this issue.
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King Woof Woof

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Re: Exchange
« Reply #12 on: December 16, 2011, 02:51:38 PM »

fixed exchange rate, all exchanges at a loss say 5% maybe 10%, that way you only use it if you really need it, can't be abused
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Brett7481

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Re: Exchange
« Reply #13 on: December 16, 2011, 04:24:46 PM »

I agree with that too.

I like how the game keeps track of the resources and creates a "real life" type of market system, but it does seem too easily abused... we've had issues with the exchange since at least round 3.
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Overmind

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Re: Exchange
« Reply #14 on: December 17, 2011, 05:22:41 AM »

How about instead of it keeping track of all of the resources in the game, it keeps track of the resources that you personally have, and all of the resources of those members in your alliance. That way, if your alliance wants to control the exchanges, it can without affecting everyone else in the game.
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