Edipus is up and ready to begin next friday. Cadmus finishes this coming sunday.
So your basic point is that the game would be better if it were more of a pain in the ass to make an alliance?
I would counter with the suggestion that we should bag this captcha bullshit. They updated to Simple Machines code recently and stopped the spambots. Unrelated to the topic at hand, but poignant regardless...
I would counter with the suggestion that we should bag this captcha bullshit. They updated to Simple Machines code recently and stopped the spambots.
Yes. Right now there are no Offense or Engine techs, which doesn't make sense. By all accounts they should be there, but what those techs should do is up in the air and no one wants to make something crazy that may tip the balance of the game, and coding something completely new takes time.Right now everyone seems to agree that what the techs do atm are good, so if no one wants them to change, but we still need two more alliance techs... The only logical thing would be to stretch out the "workload" of each tech.
I don't think making this change is going to make anyone happy.
The way I see it, Soundwave is simply proposing that more alliance projects are added (at additional cost and time spent completing projects) and the end result is basically the same thing we have now
maybe we could find some way to make the alliance fleet operational and useful again?
(I realize Soundwave proposed a scheme where an alliance could choose between "balanced" and "worse" ships, but that only serves to make things even more confusing, to no real purpose.)