Edipus is up and ready to begin next friday. Cadmus finishes this coming sunday.
Quote from: Wizard_of_OZ on December 17, 2010, 03:29:31 AMArcher is ahead so he isn't bitching, everything is fine. lol Is that all you got Wizard? The RULES on the round are the same for all of us. Just try to learn the new tricks we all had to learn. Your problem is you have a tough time grasping new ideas. (Old dog?) Anyway maybe you need to try defending your alliance mates. They would probably stay in the alliance. Oh... too harsh?See what I mean? Wizard had the chance to defend Ginslinger on the round but he sent his fleet to late. I wonder what he'll tell Gin? btw we all saw you were on Wizard. You're playing to keep your personal pop but you don;t give a crap about your alliance mates. That's why WTF is winning. We work as a team.
Archer is ahead so he isn't bitching, everything is fine. lol
Alright, well I'm seeing a lot of complaining, but no solutions. How would you guys like this resolved? Would you want for returning fleets to just be Idle and you can't use them until you manage to switch them back to defense (you lose a possible tick of defense). Or what other possible solutions would you guys like to see? I'm free to changing up the game however we want. Just want to make sure it's *actually* an issue and not just a few people talking it up. Anyway, let me hear your ideas and we'll make some change for next round.
I'd kind of like to play a round with recon 5 tech scans taken out of the game. I think it would be fun to not know who has cloaks... what do you guys think?
So if anyone says fleetcatch makes the game unbalanced then they are doing it wrong. Also every tickgame needs you to be on during an attack, attacking and then leaving it is suicide, colony wars makes it easier in that you can bounce and redeploy somewhere else (most games dont have this feature), making it near impossible to fleetcatch unless the opponent is psychic or guesses correctly which alliance planet you are jumping to.