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Author Topic: A proposed fix for Perma  (Read 167 times)

Hunter49r

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A proposed fix for Perma
« on: September 07, 2010, 04:30:11 AM »

Ok, we have all complained about the perma for a while now, but it seems that there is a stalemate about what to do with it. Keeping it as is, of course, is always an option, but I had an idea that might solve the problem. That problem isn't necessarily that 1 faction is overpowered, because that has always been a part of the game. It only becomes a problem when that faction gains a stranglehold and there is no reason for anyone to continue fighting. This is prevented in the round server with a set reset and a definite winner announced.

A reset for the perma would work, but it would also defeat the purpose of having a perma server. So what I instead propose is this: A weekly winner of the perma. The player in 1st position at the end of the week gets reset, losing all of his progress. His ships and rocks would get removed from the game. I imagine him keeping his tech levels, but being moved to a different galaxy. This keeps the game dynamic enough for major power shifts (the breaking up of or formation of Fortress galaxies). The player would recieve a tally in his profile saying he had won x amounts of weeks or something like that to keep track of it. Maybe even installing another leader board.

There is the possible issue of docking ships just before reset, but this can be avoided by making the reset somewhat random. I don't know how hard this would be to code for, but maybe it's worth a shot? :D
« Last Edit: September 07, 2010, 04:35:05 AM by Hunter49r »
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Rommy

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Re: A proposed fix for Perma
« Reply #1 on: September 07, 2010, 04:41:56 AM »

Anything that gets the perma going again I support.
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Eldrad

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Re: A proposed fix for Perma
« Reply #2 on: September 07, 2010, 11:58:41 AM »

This is definitely do-able; remember i offer 'win', i mean ascension, for an entire alliance at the start of this perma-verse (well a few months in, they seemed unbeatable)

but i think a week is too short.

Perhaps whoever holds the top spot for more than 4 weeks.

The only major issue is how the treat their alliance (if they were able to leave all their worldy belonging to their alliance (docks/bank) they would also be able to quickly rebuild their fleet and population position. (of course by removing rocks from the game this would distort the competition greatly...)

How do we prevent this alliance help? i don't know.
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ryukaizen

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Re: A proposed fix for Perma
« Reply #3 on: September 07, 2010, 04:44:35 PM »

This is definitely do-able; remember i offer 'win', i mean ascension, for an entire alliance at the start of this perma-verse (well a few months in, they seemed unbeatable)

but i think a week is too short.

Perhaps whoever holds the top spot for more than 4 weeks.

The only major issue is how the treat their alliance (if they were able to leave all their worldy belonging to their alliance (docks/bank) they would also be able to quickly rebuild their fleet and population position. (of course by removing rocks from the game this would distort the competition greatly...)

How do we prevent this alliance help? i don't know.

after the rock and ship reset.

he still has tech and alliance status.

but he looses bank withrawal access for let's say...

3 weeks?
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Hunter49r

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Re: A proposed fix for Perma
« Reply #4 on: September 07, 2010, 09:56:58 PM »

This is definitely do-able; remember i offer 'win', i mean ascension, for an entire alliance at the start of this perma-verse (well a few months in, they seemed unbeatable)

1.)but i think a week is too short.

2.)Perhaps whoever holds the top spot for more than 4 weeks.

3.)The only major issue is how the treat their alliance (if they were able to leave all their worldy belonging to their alliance (docks/bank) they would also be able to quickly rebuild their fleet and population position. (of course by removing rocks from the game this would distort the competition greatly...)

How do we prevent this alliance help? i don't know.

1.) I just picked an arbitrary number. 1 week, 2 weeks, once a month.

2.) This isn't exactly what I meant. I pictured a reset more like what we have in the round. So at a set time, the top spot would win and be reset. So every month 1 player gets reset regardless of if he just took 1st or if he had held 1st for the entire time since the reset before.

3.) Do you mean like docking just before being reset? Because this can be stopped somewhat by leaving the actual day of a reset untold. so, they know it will happen the last week of the month (or whatever), but they don't know the exact date. And of course other players would still be able to try and steal the position right up until the top player is reset.


Is that all clear? :P
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Tommy

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Re: A proposed fix for Perma
« Reply #5 on: September 18, 2010, 06:21:27 PM »

Reset it.

Declare a winner of an Age on perma. Let that alliance keep its projects (and members) so it gets a head start, the alliance is no Startup unlike the rest that pop up soon. Then people want to join it or start others.

(And how about making a hugely expensive Eco project allow 24 members instead of 12, for the major alliances that want to be that.)
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Hunter49r

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Re: A proposed fix for Perma
« Reply #6 on: September 18, 2010, 08:01:11 PM »

Beginning a new age would be perfect, but I disagree that the winning alliance should be given any advantage.

Maybe everyone involved keps their techs (because they are such a pain in the ass to re-research.  <:D), and that is all. Wizard is obviously the winner, and there isn't much reason to continue. If you need an in-game reason, then just say a dark age swept across the universe after all the people destroyed their AI's in fear of a robot rebellion. Cliche' but works.  :evil:
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nick241070

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Re: A proposed fix for Perma
« Reply #7 on: September 18, 2010, 10:29:45 PM »

i say reset completely, and clear infiltration....
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Rommy

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Re: A proposed fix for Perma
« Reply #8 on: September 18, 2010, 11:29:46 PM »

I suspect that the reasons for not resetting the perma server mostly revolve around the fear of upsetting established players on the perma who might have some emotional attachment to their fleets/rocks. I can understand that, having myself run many rpg games, you always want to keep the established player base happy, but at the same time you want to provide an opportunity for new or less established players to enjoy themselves and its hard to balance out those two priorities.

It seems though, from everything I've read here and everything I read in the chatbox that most of the players (including myself) would prefer to see some sort of resolution to the game on the perma server. Frankly, the perma server doesn't seem to be going anywhere and there's not really any compelling reason for me (and I imagine this is the way a number of players feel) to spend a lot of time playing on it. Colony Wars is a blast when there's stuff going on, but for that to happen the players have to be interested in the game, and it seems like to get the players interested again it might be best to clear the pieces off the board and start fresh.

Just my two cents :)

Maybe we should take a poll or something? I don't really know how to set on up on here, but maybe Luke and Eldrad might be more comfortable making a decision about the perma if they had some numbers to go with?

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Eldrad

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Re: A proposed fix for Perma
« Reply #9 on: September 19, 2010, 07:58:14 PM »

Rommy, thanks for that.

I do think the few things we shouhld keep are planet names, fleet names, and perhaps alliance names.

No reason really to give the winner any advantage.
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nick241070

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Re: A proposed fix for Perma
« Reply #10 on: September 20, 2010, 01:44:58 PM »

good rommy...so i think a perma play will to has a lot of technologies...(see OGAME)...to complete all techs you need 1,5 years!!!!!


Post Merge: September 20, 2010, 01:49:53 PM


and sorry, but ogame is a very high online game in the world...i think you (eldrad)...will to give a round there, and see his motors....
« Last Edit: September 20, 2010, 01:49:53 PM by nick241070 »
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sarge33rd

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Re: A proposed fix for Perma
« Reply #11 on: September 21, 2010, 02:01:08 PM »

thought I had posted this once, but I dont see it. *shrug*

Perma, in games terms at anyrate, need not mean PERMANENT. Nothing precludes it being simply "long term". Establish a large tic count for a perma game duration...ie 20,000; and after the 20,000th tic...end that perma game. Maybe award the winner, 3 months free membership benefits and alliance mates with 90+ days membership, 1 month free member benefit. The minimum membership time requirement, would preclude a player quitting their alliance with 3 days to go, and joining the winning alliance to get the bennies.

After the 20,000th tic; the perma server would reset from scratch; and everyone gets a new planet, in a new galaxy, with base population, no techs, no ships, no alliance memberships, etc etc etc. IOW, same-same as the round, but 20,000 tics, or 10,000 tics for a longterm game vs a short term one.
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Tommy

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Re: A proposed fix for Perma
« Reply #12 on: September 23, 2010, 03:58:33 PM »

Sarge, good points, but I'd hazard a guess the glory is enough motivation. (If it's done right -- stuff in the eternal wiki and so forth.) Not that the awarded subscriber status isn't a good idea, it sure does inspire long-term players to stay, but you pointed out the iffies with that system.

Trotting in the age-old Ascension thingy, while we felt like doing it for the good of the game, definitely the status symbol effect was a not very small part of the allure. Why would it be?

20k ticks -- why not simply a year, or two? (I didn't do the math.) -- Totally agree with the idea of "perma" as "long term", not "indefinite".

I see Rommel made similar points better. And Nicky has an accidental point; if the current Off/Def arrangement prevails, why not take those to lvl 10 (well, duh, 11, obviously, but regardless)? With a hard limit for only one or the other?
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sarge33rd

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Re: A proposed fix for Perma
« Reply #13 on: October 03, 2010, 01:01:05 PM »

Gonna try again. Posted last night, now today it's gone.

Perma is broken, IMHO. The side-affect if you will, of two earlier changes to the game:

1) Disallowing a fleet to carry rocks.

This change, results in Wiz for ex, having a population (economy) which can not be matched. His daily bonuses from the EXTRAS tab, came close to exceeding my daily production with a pop 20m. With that kind of economic advantage, he can simply outproduce the rest of the game.

2) Removing fleet maintenance costs.

Coupled with the above, large players like Wiz, can build and give fleets to his smaller alliance mates. Bogdy, went from having a 9m Off fleet, to 17m to 32m, in 2 days. With no maintenance costs, he had no limit to the size fleet he could field. With Wiz having unequalled production capacity, he could over the course of about a month, supply his entire alliance with an insurmountable fleet advantage.

My email is: jimdirks@hotmail.com

If/when Perma gets a reset, I'd like SOMEBODY to email me and I'll be glad to return. Until then however, I don;t have enough time on my hands, to spend what little spare time I do have, on a game I consider to be broken.
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Eldrad

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Re: A proposed fix for Perma
« Reply #14 on: October 03, 2010, 01:39:38 PM »

i think we were keeping a seperate list of user email addresses for we could do an email to announce this sort of thing. (for old palyers to get back into the action at teh start of the round/perma...)

I appreciate your take on the situation.
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When I was a kid I used to pray every night for a new bicycle. Then I realised that the Lord doesn't work that way so I stole one and asked Him to forgive me. - Emo Philips

A teacher which can be replaced by a computer, should be. - Arthur C. Clarke
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