Edipus is up and ready to begin next friday. Cadmus finishes this coming sunday.
i think that the solution is :more pop more upkeep...and fixed....:ex:pop to 2 million upkeep 2%pop from 2-4 million upkeep 5%pop from 4-6 million upkeep 10%pop from 6-10 million upkeep 30%10-15 50%15-30 80%30-60 90%
Here is an example for you Nick..My pop on the test server is 2.2 million, a reasonable amount for a player less than a week old, now, i have scraped together a fleet of LESS than 100,000 units, assorted hawks, puns, scav's... Now, i already demonstrated previously, how i now have negative income. Since i am a NEW* player, it is assumed that all players around me have been here longer and gotten even higher fleets, now how am i supposed to catch up, if i cannot afford to advance past my tiny 100k armada.
My pop on the test server is 2.2 million, a reasonable amount for a player less than a week old, now, i have scraped together a fleet of LESS than 100,000 units, assorted hawks, puns, scav's... Now, i already demonstrated previously, how i now have negative income. Since i am a NEW* player, it is assumed that all players around me have been here longer and gotten even higher fleets, now how am i supposed to catch up, if i cannot afford to advance past my tiny 100k armada.
Quote from: The420Freedom on February 14, 2010, 04:21:38 PMMy pop on the test server is 2.2 million, a reasonable amount for a player less than a week old, now, i have scraped together a fleet of LESS than 100,000 units, assorted hawks, puns, scav's... Now, i already demonstrated previously, how i now have negative income. Since i am a NEW* player, it is assumed that all players around me have been here longer and gotten even higher fleets, now how am i supposed to catch up, if i cannot afford to advance past my tiny 100k armada.this argument makes no sense. You think it would be easier to catch up if there was no upkeep? the players you want to hit would have a lot more resources saved up then they do now, because they wouldn't be having to pay for their ships. And as a result, they would have a huge head start on you.
Ok, pretty much, its an argument behind how many zero's are behind my fleet numbers. New players have a advantage of they are not always noticed right off the bat, therefore they can stealth amass fleets. The players on top, yes they would have larger fleets but hopefully the other players do their job in keeping the top players Down. I'm just not a fan of the constrained feeling of only being able to have so many ships for your population. That's what it boils down to, i have "x" population so i can only have "y" units or less...Previously, players could sit somewhat in the background, just underneath the top scores, and build a fleet while those on top fought amongst themselves. It also seems that upkeep promotes making your own alliance(because not too many people will entrust their entire fleet to the alliance docks, unless they are the only ones with access. Maybe that's just me.