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Author Topic: Remove Population Technology from the Game  (Read 95 times)

Atalan

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Remove Population Technology from the Game
« on: January 20, 2010, 04:30:23 AM »

Out of all the different techs, it seems that Population tech is the one that is indispensable and thus always maxed out.

What if population tech were removed and every other tech made to increase population by a certain value depending on tech level?

I don't know if this would make the game better but I think that it might be an interesting change to test out.
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King Woof Woof

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Re: Remove Population Technology from the Game
« Reply #1 on: January 20, 2010, 05:59:12 AM »

heh pop tech is far from indispensable

if anything it's one of the most useless techs imo
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Hunter49r

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Re: Remove Population Technology from the Game
« Reply #2 on: January 20, 2010, 06:09:48 AM »

Out of all the different techs, it seems that Population tech is the one that is indispensable and thus always maxed out.

What if population tech were removed and every other tech made to increase population by a certain value depending on tech level?

I don't know if this would make the game better but I think that it might be an interesting change to test out.

this is why recruits should not join RR.  :D

Nobody in the top ten has pop 5, because it becomes useless once you reach a certain level.
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Galvatron

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Re: Remove Population Technology from the Game
« Reply #3 on: January 20, 2010, 03:15:23 PM »

heh pop tech is far from indispensable

if anything it's one of the most useless techs imo

If you truly believe that, I challenge you to play the next round without even advancing Population Tech to level 2...
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himdo

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Re: Remove Population Technology from the Game
« Reply #4 on: January 20, 2010, 03:29:51 PM »

When you are first starting out, and especially on the round server, pop tech is one of the most important because it allows you pop and income increases without fear of losing both with any attacks.  But you quickly outgrow that if you play half way smart will not need pop 5 beyond the first few weeks.  Many vets dont even use pop 5 when starting out on the round server any more as it slows down some of the other techs that are more usefull in stealling others rocks. 

At this point I dont see any tech that needs to be dropped or redone other than maybe infil, and that would only to be to get more focus back on ship bashing (if dropped).
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Eldrad

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Re: Remove Population Technology from the Game
« Reply #5 on: January 20, 2010, 04:31:46 PM »

himdo +1

as for reworking of infiltration - i don't know about dropping it, smashing ships is still the most important thing. Theives at least give smaller players a way of hurting bigger ones (on the perma) and help stop the game becoming too stagnant (especially since the top players have somethings to do; even if it is just killing theives of sabatours)

I see off and def being reworked aswell (along with war) but for the next round they will remain the same.
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Rorschach

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Re: Remove Population Technology from the Game
« Reply #6 on: January 20, 2010, 06:03:45 PM »

Lol, Atalan I'm unpromoting you. Its not a demotion as you didn't retain it long enough.

You need to read the forums, you all need to read the forums. Why is there so much resistance to registering on the forums. It tells you how to play the game better!!!

 :picard:
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Tommy

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Re: Remove Population Technology from the Game
« Reply #7 on: January 20, 2010, 06:20:49 PM »

Many vets dont even use pop 5 when starting out on the round server any more as it slows down some of the other techs that are more usefull in stealling others rocks. 

Not any more. Nothing is more useful than Pop 5 when off = ships = income puts a hard limit on capturing. Off 5 for hawks? "Meh" in comparison.
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King Woof Woof

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Re: Remove Population Technology from the Game
« Reply #8 on: January 21, 2010, 12:03:44 AM »

heh tommy 90k pop barely makes a dent and you are better off getting off/def 5
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Tommy

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Re: Remove Population Technology from the Game
« Reply #9 on: January 23, 2010, 06:10:59 PM »

heh tommy 90k pop barely makes a dent and you are better off getting off/def 5

But when you're starting, the 90k pop makes more of a dent than Off 4 to Off 5. 170k pop to 260k pop (rocks aside) is a bigger jump than 5 to 6 offense points = capturing per ship.

Assuming you haven't had time to get War 2 and Puns yet so you're stuck with Hawks. Having Puns would make Pop even more desirable though. Or Scavs, they are at their best when you have Off 1. :D

I'm not sure how you were/are calcing this stuff. Break it down for me and I'll believe. (I'm one of those "easily amused" people anyway. ;D)

[Edited tpyo-rama]
« Last Edit: January 23, 2010, 06:13:28 PM by Tommy »
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King Woof Woof

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Re: Remove Population Technology from the Game
« Reply #10 on: January 24, 2010, 04:32:58 AM »

ughh i was going by feel, but seeing as you asked, (and that i'm such a nerd) i'll crunch the numbers for you

edit: done, excel spreadsheet

first category

theres the group with just plain pop 4 and off def 5
the second group is pop 5 with off def 4

the win loss tells you if it has more off or def points then the other group in its category

second category
group one at 1mill pop assumeing pop tech lvl 4
group two has 1mill pop plus the 90 k from pop 5

etc

summury
at base pop, no rocks just pop tech, it's better to have pop 5 and off/def at 4

however

at 1mill pop, hawks puns and scavs do better at pop 4 off/def 5
nems and lurks do better with pop 5(2.09mill pop) off/def 4
and the discs do better at off 5 pop 4 but better on def 4 pop 5

at 2 mill pop its better to have off/def 5 and pop at 4, except for discs, which are better at defence with pop 5 def 4

after 3 mill pop , pop lvl 5 is completely pointless
« Last Edit: January 24, 2010, 05:43:37 AM by King Woof Woof »
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Galvatron

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Re: Remove Population Technology from the Game
« Reply #11 on: January 24, 2010, 04:24:25 PM »

Woof Woof, you failed to prove your point.  Tommy stated Pop 5 was better when you are getting started.  He is correct.  To pass up on 1800 resources/ tick until you are ready to begin stealing rocks is foolish.  Especially when obtaining it only costs a meager 7200 resources.   

However, since you believe that Pop tech is useless, I again challenge you to play the next round with only Pop 1.
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King Woof Woof

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Re: Remove Population Technology from the Game
« Reply #12 on: January 25, 2010, 12:13:31 AM »

i only mean pop 5 is largely useless, and i never use it in the first place
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Tommy

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Re: Remove Population Technology from the Game
« Reply #13 on: January 25, 2010, 07:01:45 PM »

That amounts to saying rocks are largely useless and you never use them in the first place. ;D

What Galvatron said. Notice the important premise... "when you are getting started". And you didn't do the math with the accumulation of resources. (I can't so I didn't either but I trust my gut feeling. ;D)

I'd join you in cautioning against Pop 5 if fivers were still uncancellable. But as it is, together with the direct tie-in to capturing, it's just indisputably dumb to not get Pop 5 right away and at least for a few days (that is, until the fiver is needed for another tech).
« Last Edit: January 25, 2010, 07:03:51 PM by Tommy »
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King Woof Woof

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Re: Remove Population Technology from the Game
« Reply #14 on: January 25, 2010, 11:38:23 PM »

well pop 5 is hardly better, the cost of doing it and then undoing it and then starting a new tech would probably negate any bonus resources not to mention that after one mill pop rocks are better because you can have less ships and more income.

and fine you know what i will play  the next round and leave pop tech at lvl one, so a big f you to galvatron cause i will still kick your ass
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