Edipus is up and ready to begin next friday. Cadmus finishes this coming sunday.
Back in the day you could have supported a larger fleet after losing population. And you could even have used this fleet to attack those players who were new in the game, and didn't have such advantages. You would easily amass such forces that all players near your population would be of no threat to you. (and they would spend their time building up their ships for fear of attack from their peers) You would attack many of them and gain population (and the smart ones would avoid fighting your fleets ad do the same to smaller players) You would go on to be beaten a second time by the original player whose fleet you avoided.That was a worse game, in my opinion.
AND yes recycling is the only alternative if you lose half your population.
I'm intend to change rock stealing so it is reduced when there is a defence.and reduce ship losses for encounters where your are out-numbered.
I would listen more if your complaint wasn't phrased as 'i dislike everything which is new, please go back'
Back in the day you could have supported a larger fleet after losing population. And you could even have used this fleet to attack those players who were new in the game, and didn't have such advantages. You would easily amass such forces that all players near your population would be of no threat to you. (and they would spend their time building up their ships for fear of attack from their peers) You would attack many of them and gain population (and the smart ones would avoid fighting your fleets ad do the same to smaller players)
Quote from: eldrad on February 24, 2009, 04:02:27 PMAND yes recycling is the only alternative if you lose half your population.What about dumping to Docks? (Not available to indies, obviously.)
QuoteI'm intend to change rock stealing so it is reduced when there is a defence.and reduce ship losses for encounters where your are out-numbered.Noooo... IMO, more important than restoring the 50% bash limit is to restore the generous capturing of R2.5 (maybe R3, can't remember when exactly it changed). When a single attack has much more impact the pop landscape becomes much more lively = more action ensues, which is good. It also favors the small guy who gets more when he manages to sneak in for just one successful tick. (If this is not a goal, then make cap progressively better so that ticks 2 and moreso 3 fetch more rocks than now.) And please don't reduce ship losses when outnumbered, a major part of the Art of CW is designing battles so that you have that double or quad superiority at the important spots and lose less ships (I mean even with equal total forces across all spots). Favoring small forces dumbs the alliance gameplay down, unless you introduce some kind of Spartan Hawk, max 300 for each player.
QuoteI would listen more if your complaint wasn't phrased as 'i dislike everything which is new, please go back'Hold on. I read it as "I dislike new things that favor big players" which is very different from the general antagonism that you suggest.
at the rate things are changing to benefit only a few top players, you will lose other players. I am not alone in my unhappiness with this game and if we start bailing all that will be left are noobs and sinners. boy that sounds fun.
QuoteBack in the day you could have supported a larger fleet after losing population. And you could even have used this fleet to attack those players who were new in the game, and didn't have such advantages. You would easily amass such forces that all players near your population would be of no threat to you. (and they would spend their time building up their ships for fear of attack from their peers) You would attack many of them and gain population (and the smart ones would avoid fighting your fleets ad do the same to smaller players) You're ignoring here the simple fact that everybody with a large fleet wants to go back to "where they belong" in the scoreboard, in other words you're ignoring human nature. When it was possible to have large fleets (that you had worked your ass off to build, mind you) with a smaller pop, all kinds of funky stash ops and honeypots and pop donations to second rosters were possible and indeed done. All this creative goodness is effectively gone now. Not complaining, just pointing out.
I'm intend to change rock stealing so it is reduced when there is a defence.
Quote from: eldrad on February 25, 2009, 05:55:05 PMI'm intend to change rock stealing so it is reduced when there is a defence.On the face of it, you could defend with one hawk and reduce your rock losses, yes?I do hope there is more to it than that.
I know you talked about lowering the capturing, and making you have to attack for more ticks, I personally think this and upkeep would be a very porr combination. Right now I have to launch my entire fleet with 2-3 other players (and thats after taking someones defense tech out) just to take acceptable losses. What happens next? we get incomings from 4-5 other players because we enter the top ten, but then have no ships at home.If you make attacking take longer than it does then whats going to happen is just more people are going to jump in the attack on players who have to launch their entire fleets at someone. I agree, raise the bash limit to at least 50 percent, get rid of upkeep on the round server (keep it on the perma, I mean do we really need it on a server that is reset every two months?). And then increase rock capturing over the 3 tick attack.My 2 cents.