Edipus is up and ready to begin next friday. Cadmus finishes this coming sunday.
- Change rock capture to depend on defense. (see thread: Rock Capture)
- 15% additional rock destruction. (for every 100 rocks you would steal you now also destroy 15)
Quote from: eldrad on February 05, 2009, 11:44:04 PM- Change rock capture to depend on defense. (see thread: Rock Capture)Something like this should be tested first, as it has potential to cause a paradigm shift in gameplay. Regardless, I'm against it. It encourages dumb choosing of when to fight a battle and the capturing is crappy enough already. (Missing R2.5.)(And fixed your link. )
i am instead increasing rock capture for attacks which are not defended
If i tell you that i am instead increasing rock capture for attacks which are not defended (instead of decreasing for defended) will that make you happy.also at the moment I am only planning on changing how the cap works.
Quote from: eldrad on March 26, 2009, 12:59:14 PMIf i tell you that i am instead increasing rock capture for attacks which are not defended (instead of decreasing for defended) will that make you happy.also at the moment I am only planning on changing how the cap works.So as long as I put 50 hawks at home to be destroyed I will lose less population?And what about this deploy option? IMO it needs some tweaks.
What about an attack delay thing. Like... set a fleet to launch an attack in so many ticks.