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Author Topic: Creating a new reason to elect a Galactical Commander.  (Read 53 times)

bgrewar

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Creating a new reason to elect a Galactical Commander.
« on: July 31, 2008, 01:30:16 AM »

Ok well i havent been on CW for a while now and there has been a lot of improvements over the past year. The thing that i think needs to change is the Galactical commander. Im thinking along the lines of a galactical Commander can help the rest of the galaxy by providing the galaxy with more economy.

This is how it would work.

  • A galactic commander would be able to elect two people to be in charge of different inputs and outputs into the galaxy for example
    • Treasurer - Would have the option to increase the income of metal or energy in the galaxy and be getting a tax off all the members in the galaxy. If they come to abuse there powers just vote off the galactic commander. Also the treasurer will be able to fund the galactic "technology/buildings" to help with the income of a galaxy or to help someone who has been owned to get back up
    • Military Advisor - Would have the option to build units at a 25% rate in order to protect the rest of the galaxy. Would also be able to research to make the MA's units have more attack. If someone abuses it you could vote out the GC. Or complain till he does something about it and he might choose a different MA
  • A Galactic commander will have his own agenda and will be able to receive a 10% income boost and a 10% off for units. Also he will have the power to build a trading post for his galaxy and allow members in it to share resources/units and bonuses as well. Also the galactic Commander can change the type of government in the galaxy. Making changes to the income, cost of units, cost of tech, cost of scans, flight time, options to be allowing "extra" options to the galaxy and maybe a special new unit depending on the government and + or - each way. Some will give you more income but make ships cost a little less etc...

I hope you guys like my ideas and it will give more of a purpose to carefully choose your GC. It also gives a reason for galaxy's to be closer to help one another. i will see how many posts i get back thanks guys.
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bokachika

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Re: Creating a new reason to elect a Galactical Commander.
« Reply #1 on: July 31, 2008, 01:41:32 AM »

i don't like it for the following reason

say 30% of the people in a galaxy are from one alliance
usually then about 20%+ of the people would be to inactive to care about what the commanders do
well, thats 50% ( at least) of the people who won't be voting out the commander, so he basically won't get kicked out
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FSU

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Re: Creating a new reason to elect a Galactical Commander.
« Reply #2 on: July 31, 2008, 03:00:10 AM »

Sounds like a nice idea, but as it happens in round 4, I had several people that wanted to go against me, but they couldent get the required votes to kick me out, thus I had the position the whole time.

If I were to promote my own agenda, and no one was able to kick me out of the position, I would have free will with discounts and such.
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King Woof Woof

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Re: Creating a new reason to elect a Galactical Commander.
« Reply #3 on: July 31, 2008, 06:37:07 AM »

yeah like that the positions too powerful
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Nightstalker

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Re: Creating a new reason to elect a Galactical Commander.
« Reply #4 on: July 31, 2008, 06:51:02 AM »

I think it needs something as well. But that just doesn't seem fair..
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Eldrad

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Re: Creating a new reason to elect a Galactical Commander.
« Reply #5 on: July 31, 2008, 10:26:58 AM »

If i'm not mistaken you've been trying to get something like this added for a very long time.

As it happens both myself and dux support a change which makes the positions within the galaxy more important.
however the ways you suggest getting this done are either too powerful or give too much power to the GC from inactive players. (this is an unfair advantage as other players don't get a chance to be a GC, while those people who are active already have advantages.)

I wouldn't mind seeing a taxation which galaxy members have to opt-in for. (With cash going to a galaxy bank, to be spent nominally  on galaxy projects, or helping players rebuild after an attack, this of course leads to the free-rider problem, of which i approve)

another option would be limiting galaxy events to a single member who was nominated as the galaxy defence co-ordinator. (and then only if the galaxy radar project had been completed with cash from the galaxy bank.)

this is not going to be implemented in time for round 5, (we're just finished round 4, right?)
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Marius

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Re: Creating a new reason to elect a Galactical Commander.
« Reply #6 on: July 31, 2008, 12:53:16 PM »

ok how bout nobody even mentioned the fact that if we give an incentive like monetary gain, cheaper/stronger units, or anything that gives them more than the other members of the galaxy then  we will see whatever person who becomes galaxy leader jump ahead of everyone so fast that then the top 25 would be filled with only GC's... hmm and theneven if they were voted out whoever held it first would be so far ahead of everyone else he would be damn hard to take out.
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bgrewar

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Re: Creating a new reason to elect a Galactical Commander.
« Reply #7 on: July 31, 2008, 01:13:36 PM »

I was thinking more along the lines of everything being a part of a galactic bank that cannot be just given to one person. Well anymore suggestion guys
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Echo1

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Re: Creating a new reason to elect a Galactical Commander.
« Reply #8 on: July 31, 2008, 02:01:06 PM »


Ok, so Ive been thinking (as have many of you) about the status of galaxy commanders. Why bother when really at the moment you are just making sure your galaxy doesnt have a daft name of offensive picture on it.

Its a given that if Galaxies were to have assets like alliances the commander(s) could dictate the usage/ direction of those assets but we want to do so without them potentially only furthering themselves.

I accept the following proposal is far from perfect (and I have not considered coding difficulty at all) but I just committed some internal ramblings to text so please bear with me:

Each planet would by default contribute a small amount of income to the galaxy "bank".
This would not be real income taken from the planets metal/energy, rather some value determined by the cumulative wealth of the galaxy only usable to fund galaxy assets. Some assets would require a base funding determined as a % of the total income (eg galaxy radar) in order to function. Others (eg:defence mine field) would have their effect altered depending upon the amount of funding directed to them.

possible galaxy assets:

Radar - remove incoming and outgoing fleets from the events page replace with radar (if its on)
Defence - galaxy would be "mined" capable of damaging incoming attacking fleets
Galaxy docks -
Engines - Jumpgate eg: reduces ETA by additional 1 from distant (say ETA5+) galaxies but requires funds to use each time in addition to "running costs".

Thinking about use: the commander would have a additional income control % Metal vs energy for galactic income. Metal for docks/defence mines Energy for radar/jumpgate. In addition toggle on/off jumpgate and radar.

Problems:

1) galaxies with many members of one alliance gain even more power over another alliance (attacking from outside)
 - modifier on galaxy "income" available to spend dependent upon alliance tag count?
2) voting out commanders problem
 - forced voting once a week / fortnight? inactives get no say.

I dont know really but hey, at least I didnt just write a load of sciencey waffle like I usually do.
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Marius

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Re: Creating a new reason to elect a Galactical Commander.
« Reply #9 on: July 31, 2008, 09:47:22 PM »



possible galaxy assets:

Radar - remove incoming and outgoing fleets from the events page replace with radar (if its on)
Defence - galaxy would be "mined" capable of damaging incoming attacking fleets
Galaxy docks -
Engines - Jumpgate eg: reduces ETA by additional 1 from distant (say ETA5+) galaxies but requires funds to use each time in addition to "running costs".

Thinking about use: the commander would have a additional income control % Metal vs energy for galactic income. Metal for docks/defence mines Energy for radar/jumpgate. In addition toggle on/off jumpgate and radar.

Now see this is a much better idea.. i think it would work if the coding worked out.

Problems:

1) galaxies with many members of one alliance gain even more power over another alliance (attacking from outside)
 - modifier on galaxy "income" available to spend dependent upon alliance tag count?
2) voting out commanders problem
 - forced voting once a week / fortnight? inactives get no say.

I dont know really but hey, at least I didnt just write a load of sciencey waffle like I usually do.



Well i dont think that the first problem is really even a problem, cuz as even now if an alliance can recruit an eniter galaxy thats their benefit. It just means the Alliance was smart for choosing the people within the same galaxy cuz it just makes it easy for them to work everything. So given that most Alliances arnt subject to one galaxy or the other at the moment i dont think it will become an issue...
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King Woof Woof

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Re: Creating a new reason to elect a Galactical Commander.
« Reply #10 on: July 31, 2008, 10:55:37 PM »

Hmm how about GC can set taxes, and people can choose to pay them, if they do pay them they get the benifets of the gal techs


and the tax can be adjustable say from 0-25%*

now so this is not abused, the GC can have points amount=y if they leave the taxes really high, say between 15-25%, theyll lose points and once y=0 they automaticlly get unelected,everyone who voted for them there votes get reset back to themselves, and also a cool off to lessen the advantages to alliances in the one gal

*just a rough estimate
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Eldrad

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Re: Creating a new reason to elect a Galactical Commander.
« Reply #11 on: August 07, 2008, 10:37:48 AM »

I like adjustable tax with optional payments is a great idea.

also different galactic roles would be cool.
So if the two galaxy commanders agreed on a treasurer*, he could then set the tax rate and the monies would go into treasurer's account and he would have the option of spending it on galactic projects. (if the GC's didn't agree then you would have a stalemate and no treasurer)

Also a selectable Communications officer* with mass mails to the galaxy member would be cool. (elected on the same basis as the treasurer)

Radar as a project is cool.
as are two-way jump gates - (target another galaxy, to reduce eta's between the two by one tick, this would make attack easier but defence harder.)

Docks are not needed for galaxies i think.

*Treasurer - Minister of Finance
*Comms officer - Minister of Communication
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Code743

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Re: Creating a new reason to elect a Galactical Commander.
« Reply #12 on: August 07, 2008, 11:12:25 AM »

*Treasurer - Minister of Finance
*Comms officer - Minister of Communication

You haven't been playing Planetarion by any chance?  ;)

Each Galaxy there has an overall commander along with ministers of war, communication and development. I haven't been very active over there, so am unsure if they have any real function. Fuzzy might have a better idea than me.
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Eldrad

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Re: Creating a new reason to elect a Galactical Commander.
« Reply #13 on: August 07, 2008, 03:15:49 PM »

*Treasurer - Minister of Finance
*Comms officer - Minister of Communication

You haven't been playing Planetarion by any chance?  ;)

Each Galaxy there has an overall commander along with ministers of war, communication and development. I haven't been very active over there, so am unsure if they have any real function. Fuzzy might have a better idea than me.

not in the last 5 years, definitely not since i started in CW.
actually I think minister implies they are part of a government of some kind... I don't like that...
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A teacher which can be replaced by a computer, should be. - Arthur C. Clarke

Dallen49

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Re: Creating a new reason to elect a Galactical Commander.
« Reply #14 on: August 14, 2008, 04:59:29 AM »

i like the a idea where the two commanders agree on a finance officer but instead of communication i think the 3 of them should get mass mail to galaxy.
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