Edipus is up and ready to begin next friday. Cadmus finishes this coming sunday.
Another but closely related thing: I'd like to be able to switch between Attack and Defend in flight, maybe for a 1 tick "reorganizing" penalty. (Albeit such a "penalty" could be a real boon in some situations when used right, so it's a bit iffy.) So if defense looks hopeless, you can grab rocks into safety (or backstab a mate). More psychological pressure onto planet owner in break-even situations... Also less of those funny looking defense launches at attackers in a hurry...BTW, never tried -- can you attack ally mates? Or is that "divebombing" which seems to require not being in same ally (that is, quitting first)? (BTW, as an aside, was it the famous UGF defense strategy, always herding rocks to safety?)