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Edipus is up and ready to begin next friday.  Cadmus finishes this coming sunday.

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Author Topic: Online icon for alliances  (Read 40 times)

bokachika

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Re: Online icon for alliances
« Reply #30 on: December 20, 2007, 02:59:54 AM »

I'm sure it is... That whole contact through pms and any OTHER means of organizing help for someone outside of the little green light must be difficult.

It's fine in my opinion. Just get used to it.

its not hard to pm, its just hard to pm everyone not knowing who could be online and who isnt

i would just like to know what it adds to the game besides the factor of luck
because you could say watch the person and see their activity patterns, but how do you know if they are active if you cant see when they are online?
« Last Edit: December 20, 2007, 03:01:44 AM by bokachika »
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I DONT CREW what anyone says every time we are on verge of absoluteltyly reubUniting jAsus QW COULD COULD DEFEND AND EVEN STILL MAVBE AN EFFECTIVE DEFENCE ON THE OTHER---Reno

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ninja

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Re: Online icon for alliances
« Reply #31 on: December 20, 2007, 03:24:25 AM »

Interesting how everyone that sees no problem in it at all is from a well organized larger alliance... Its not a matter of being difficult... Its a matter of being unrealistic for independents or small alliance to do anything more than fly completely blind and/or spam allies (NOT alliance mates) like Hell for help

EDIT: But it is what it is... And perhaps it will motivate more larger alliances to be formed... but at least acknowlegde the handicap it creates

Do I play anymore? No. What kinda alliances have I played most of the time? Underdog alliances, with lots of new players. So your assumption is kinda mistaken.

You need to challenge players to lift their level. Sure some people will find it hard, and may even quit (tbh I don't think this is is that much of a change, if you quit over this, bye). But for those who tough it out and stick around the experience will be much richer. That's good game mechanics.

So now you don't know if your target is online? How is that different to not knowing if your target got defence, which would be far more disastrous. This should never have been there in the first place, imo, CW players have had it easy. Perhaps it could be a Level 5 recon feature, if lots of people continue to complain about it.

The other of the grienvances is that now your required to invest more effort to make blocks and contact allies outside of your alliance? Great. Whats wrong with that? That's how it should be.

So its harder for indepedent players to work together? And its harder for smaller alliances to work together? If your going to work together... form a full alliance? At least only for the tag features or temporarily? Maybe they'll see how much more fun it is that way, and make it permanent :P

PS: The only real addition I could see is for in-gal semi-alliances, where you could make small groups within the gal, that have extra privileges similar to an overall alliance.
« Last Edit: December 20, 2007, 03:26:22 AM by ninja »
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Nietzsche

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Re: Online icon for alliances
« Reply #32 on: December 20, 2007, 03:36:26 AM »

Ninja... Didnt realize you weren't playing... figured you just to be under a dif name... sorry for that assumption

As for making things more difficult... well, I dont have a huge prob with that. I love challanges, but they have to be somewhat realistic given the situation. If I wanted a super time consuming complex game, then I would be back in Abderus. IMHO, one draw of this game is the more relaxed style. 

However, the in Gal perk would at least be a compromise for smaller players to be able set up friendly alliances without the formality of a large formal alliance. But then again... its a matter of what environment is wanted within the game. My main point was/is just to make certain that the handicap is realized.  Leave the perk out, if the goal is to push alliance play :D
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hungryfat

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Re: Online icon for alliances
« Reply #33 on: December 20, 2007, 03:40:05 AM »

Yeah, lets get rid of it, doing anything that's challenging isn't worth it.

I agree. DOWN WITH COGNITIVE ACTIVITY!!
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ninja

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Re: Online icon for alliances
« Reply #34 on: December 20, 2007, 03:42:00 AM »

IMHO, one draw of this game is the more relaxed style.
True.
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bokachika

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Re: Online icon for alliances
« Reply #35 on: December 20, 2007, 03:53:18 AM »

i also have no problem with the challenge,
but when i joined, it was possible to play casually and still be successful, it just seems like it is getting harder and harder to play casually and just have fun, even without being successful

but why should it be hard to talk to people who arent in your alliance?
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I DONT CREW what anyone says every time we are on verge of absoluteltyly reubUniting jAsus QW COULD COULD DEFEND AND EVEN STILL MAVBE AN EFFECTIVE DEFENCE ON THE OTHER---Reno

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ninja

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Re: Online icon for alliances
« Reply #36 on: December 20, 2007, 06:34:18 AM »

But its not hard. Harder? Maybe, if your not that into it.
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Nietzsche

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Re: Online icon for alliances
« Reply #37 on: December 20, 2007, 06:45:14 AM »

But its not hard. Harder? Maybe, if your not that into it.

Ahhhh.... and there it is.... the point I was trying to make in the 1st place.  If you are playing casually or your in a smaller alliance or as Ninja just put it "not that into it," then it becomes (not a little) but much harder.  If you have more support, better organization w/ a widespead group, and a lot of lvl 5 scanners helping you... well, then it isnt hard.  But the further you get away from those things the "harder" it becomes.

My whole point was the disadvantage it creates... not that it is impossible.

EDIT: But again I say... If the goal is to push more and better organized alliances, then it will accomplish that.
« Last Edit: December 20, 2007, 06:47:32 AM by Nietzsche »
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DirtyEvilMexican

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Re: Online icon for alliances
« Reply #38 on: December 20, 2007, 08:26:46 AM »

I agree its much harder to play than it used to be if your not in an alliance.

With the radar and the longer eta's its harder to attack anyone without being attacked back, and if you've got no other people supporting you then it would be impossible to keep hold of a decent amount of pop.
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mr_e_nigma

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Re: Online icon for alliances
« Reply #39 on: December 20, 2007, 08:57:47 AM »

So you can't tell if the person your attacking is on-line: So What!! It doesn't make the slightest bit of difference. If your going to launch an attack & your worried about a counter-attack then it's your own problem for not having a large enough defense fleet [That you don't have to worry], or if your worried there going to move that large group of ships from Group# to Home Group before you arrive: There was always a chance of that anyway! What this will do is stop those [chickens] who have a look to see who's not been on-line for day or two, & attacking them.

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Nietzsche

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Re: Online icon for alliances
« Reply #40 on: December 20, 2007, 11:33:57 AM »

So you can't tell if the person your attacking is on-line: So What!! It doesn't make the slightest bit of difference. If your going to launch an attack & your worried about a counter-attack then it's your own problem for not having a large enough defense fleet [That you don't have to worry], or if your worried there going to move that large group of ships from Group# to Home Group before you arrive: There was always a chance of that anyway! What this will do is stop those [chickens] who have a look to see who's not been on-line for day or two, & attacking them.

Although, your opinion is valid, you missed a point or two or three. . .

. . . what about just talking to people who are online in your galaxy, basically, there is no way to communicate with new people other than spam messaging
its probably not a problem for anyone else, but i like to talk to some of the new players in my galaxy who are online and may need help

i just dont see the point except making brute force and simply having more ships even more of a necesity

It's about what game environment you want to create...

IMHO, one draw of this game is the more relaxed style.
True.


Look... anyone that has played by my side in the past will tell you that I have spent hours coordinating D against huge attacks not counting all the time I spent looking at little nuances to create various strats and stuff. Hell I was the person that 1st tried flipping from D into offense last round (I know I was the 1st because I PM'd Win about a bug that wouldn't allow it to make sure I understood it correctly rather than posting it in the forum). And some other small stuff here and there... Most my m8s would never call me lazy when it comes to gaming or taking up a challange. But...

I am also old. Hell I have a son likely older than many of you (turns 21 in a few days), and another son that is special needs in the 7th grade, pluss I am married and have a full-time job, and to top it all off I own a house that is 125+ years old that I am trying to restore.  Fact is... for me personally and for others... I just dont have the time to put into this game that I want to put into it without risking a divorce or sacraficing my family in some way like I did last round. And I had decided not to play at all :(

But... here I am.  I decided to give a go at it as a casual player (something not easily done given my personality). One of the biggest reasons for coming back was the ability to be able to enjoy playing casually... so I decided to give it a go as an idependent over 1/2 way through the game. Fact is, in this game, you are able to start late and play more casually and still have some fun... It's harder than Hell to start late and fight your way up with the disadvantage of small fleets and no techs, but at least it is possible because of the games environment... One part of which is looking for players who abandoned their games in order to grab a little pop from those lower level drop outs.  So its about what you want to present as a gaming environment.

This change prevents noobs from being able to get late starts and still learn the game... And which major alliance out there wants to sacrfice the now limited and more valuable alliance slots to take in a noob and help them out. The change is GREAT if you want the game more challanging and pushing players to higher limits... Just realize that it will isolate the newer players who are trying the game out for the 1st time and those players (like me) who are looking for the challange of the game without the huge neccessity of large blocks of time it takes to play other games.

Its a matter of where CW wants to go from here... That is all the more I have to say on the subject
« Last Edit: December 20, 2007, 11:41:58 AM by Nietzsche »
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bokachika

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Re: Online icon for alliances
« Reply #41 on: December 20, 2007, 12:43:13 PM »

i just wanna hear from winawer why he did this, cause i dont think he did it to make it more necessary to be in an alliance

i want to know why he thought it would be a good idea

and to mr_e_nigma
most people werent complaining about the whole attacking part anyway...
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I DONT CREW what anyone says every time we are on verge of absoluteltyly reubUniting jAsus QW COULD COULD DEFEND AND EVEN STILL MAVBE AN EFFECTIVE DEFENCE ON THE OTHER---Reno

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00zero

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Re: Online icon for alliances
« Reply #42 on: December 20, 2007, 01:32:26 PM »

i'm liking the online icons for the alliance menu but not necessarily the lack thereof in the galaxy, could make it.....interesting to say the least....
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Ploppyplop

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Re: Online icon for alliances
« Reply #43 on: December 20, 2007, 03:40:06 PM »

Um, doesn't the whole "Who's online now?" page kind of make this change slightly pointless lol

I think this change would be great, but that section needs to go :P
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bokachika

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Re: Online icon for alliances
« Reply #44 on: December 20, 2007, 09:59:15 PM »

Um, doesn't the whole "Who's online now?" page kind of make this change slightly pointless lol

I think this change would be great, but that section needs to go :P

wow, i didnt realize that
i think that can stay, it at least takes some effort to click that link and let it take you to the galaxy :)

edit: and as i go to check, thats gone now too
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I DONT CREW what anyone says every time we are on verge of absoluteltyly reubUniting jAsus QW COULD COULD DEFEND AND EVEN STILL MAVBE AN EFFECTIVE DEFENCE ON THE OTHER---Reno

FSU
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