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Author Topic: Alliance projects  (Read 145 times)

Winawer

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Alliance projects
« on: May 18, 2007, 06:23:51 PM »

Alliances will probably feature purchasable upgrades, projects. Basically, these can be seen as extensions of the tech tree, and I'm now looking for cool ideas for a couple of projects for each category of the tech tree.
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yourgay

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Re: Alliance projects
« Reply #1 on: May 18, 2007, 07:14:25 PM »

how about for war there could be a slipstream project thats pretty much a jumpgate with a different name, and it lets you slip to someone in your alliances planet making it faster to get to your destination
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PiGs

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Re: Alliance projects
« Reply #2 on: May 19, 2007, 02:29:40 AM »

-invisable battlegroup on a per sortie basis.
 -or maybe invulnerable fleet to some degree.
 -cloaked buildings or even planetary shield/ring or super gun implacement
 that makes a shot into deep space if you find an artifact in the mine
-planet fertility increase adding pop or protecting it more
- mining project either for metal or some power artifact to queue the gun

now i cant resist this: pie factorys- sweet makes metal , hearty makes energy



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Never knock on Deaths door, ring the bell and run away. Death really hates that.

Ripley

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Re: Alliance projects
« Reply #3 on: May 19, 2007, 03:23:44 AM »

Oooooohhh!
Maybe an extension that allows the creation of an alliance space station.I like the slipstream idea also, but I've always liked the jumpgate idea.
« Last Edit: May 19, 2007, 03:38:18 AM by Ripley »
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Zhou_tai

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Re: Alliance projects
« Reply #4 on: May 19, 2007, 03:58:55 AM »

what about an invisable fleet for a one time use that after the attack you have to build it again.
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DirtyEvilMexican

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Re: Alliance projects
« Reply #5 on: May 19, 2007, 07:25:39 AM »

An alliance unit that the leader can set the name and stats for. The members of that alliance would then have the ability to build that unit.

For example you get 20 points to allocate to defence and attack as you see fit.
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PiGs

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Re: Alliance projects
« Reply #6 on: May 19, 2007, 11:58:33 AM »


mex- "For example you get 20 points to allocate to defence and attack as you see fit."

project points spent like that would guarantee would sure make things fun and keep things more balanced all the while also. it might could also bring about some sory of spying project
so we could see what our enemy spent his.her points on.
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Never knock on Deaths door, ring the bell and run away. Death really hates that.

DirtyEvilMexican

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Re: Alliance projects
« Reply #7 on: May 20, 2007, 12:14:54 PM »

Scan detection, something that gives a chance of the scans on alliance planets being detected the deeper the scan the higher the risk of detection.

Such as

Simple scan - 1 in 20
Medium Scan - 1 in 10
Complex Scan - 1 in 5

Would also give the other scans a role in the game after the other scans are avalible.
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sickbailey

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Re: Alliance projects
« Reply #8 on: May 20, 2007, 06:02:11 PM »

i think it should be an alliance thing - with the whole being able to max out X things, you could have one of the max things being abled to detect enemy alliances specialty unit specs.

Which alliance features are actually being put back in from the old days win?
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DirtyEvilMexican

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Re: Alliance projects
« Reply #9 on: May 22, 2007, 11:21:43 AM »

don't think he's gonna reply, I'll bump it so we can find out :)
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Overmind

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Re: Alliance projects
« Reply #10 on: May 22, 2007, 12:33:30 PM »

These are some good ideas for alliances, I will add more if I get some good ideas.
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Soundwave

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Re: Alliance projects
« Reply #11 on: May 23, 2007, 05:11:26 AM »

I dont like the idea of an alliance only being able to max one tech, the alliance would just make another suballiance to get the other techs they need with different members, although maybe that could work. It would delegate roles for members to play in an alliance. perhaps if bombs are being used, their could be a special bomb squad within the alliance which finds the bombs faster and can go to each planet and deactivate the bombs. idk
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sickbailey

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Re: Alliance projects
« Reply #12 on: May 23, 2007, 12:14:35 PM »

its unlikely that alliances would split like that just for an extra tech though. the loss would be bigger than the gains.
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DirtyEvilMexican

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Re: Alliance projects
« Reply #13 on: May 23, 2007, 01:42:52 PM »

The is going to be a 3 day delay between leaving one alliance and joining another according to winawer, that was a few days ago so it might have changed since then
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sickbailey

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Re: Alliance projects
« Reply #14 on: May 23, 2007, 07:26:53 PM »

but coupled with the 500k costs of creating an ingame alliance, and the loss of income from alliance members that are in the splintered groups pretty much means its a no-no
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